Digital story telling enables computer
users to expand on traditional story telling formats (oratory or
handwritten/typed with still images) to become creative storytellers using
different types of multimedia to generate stimulating digital stories (Robin,
2009). Multimedia including computer based graphics, audio and video clips as
well as computer generated text are used to create content that can be uploaded
to a website, watched on the computer or even burned to a CD or DVD. In his article, Robin credits the inception of
Digital Story telling to Joe Lambert and the late Dana Atchley of the Center
for Digital Storytelling (CDS). The CDS began in the 1980’s as community organization
that provided assistance to individuals wanting to create and share their own
personal narratives. The CDS is also attributed with the development of the
Seven Elements of Digital Storytelling that are as follows
1.
Point of view
2.
A dramatic
question
3.
Emotional
content
4.
Gift of your
voice
5.
Power of the
soundtrack
6.
Economy
7.
Pacing
An insight into these elements is provided in the following video
So how can
Digital storytelling be used in the classroom?
Robin
highlights that digital storytelling can be utilised firstly as an
instructional tool to engage students in content and secondly to provide a
foundation for 21st Century digital literacy for students who can
create their own stories.
As an
instructional tool, teachers are able to use previously created digital stories
or form their own to engage students in new content. In doing so, teachers have
the opportunity use digital stories to present conceptual and abstract content
in an easy to understand format. Digital storytelling in the classroom can
therefore be used as a catalyst for discussion as well as an attention-grabber
to enhance lessons or to provide an effective anticipatory set. In this
context, digital storytelling is advantageous as the use of visual imagery and
written text enhances student comprehension (Burmark, 2004).
However the
best use of digital storytelling is when students work to construct their own
creative pieces. The three main categories that students’ stories fall into are
personal narratives, stories that inform or instruct and also stories that
examine historical events (Robin, 2009). In engaging with these three storytelling
types, students are provided with a potent learning experience as gaining
cultural, informational and digital literacy.
I believe that the real strength of digital storytelling lies in its ability to engage students who are not avid readers or writers because the technology itself encourages a less promoted skill set in art, media and production (Ohler, 2005/2006). This is supported by a study conducted by Sara Kajder in a diverse classroom in Washington D.C. She introduced digital storytelling as a part of a personal narrative unit, and found that the different media sparked the students’ interests with reluctant readers ‘diving into bookcases’ to find out more (Kajder, 2006). By challenging the students capabilities with 21st century technology students gained a deeper comprehension of what they were reading as well as being introduced to skills they did not even know they had. Kajders’ study is a clear example of the Technological Pedagogical Content Knowledge in full effect, displaying just how vital the application of a theoretical framework is to successful digital learning.
I believe that the real strength of digital storytelling lies in its ability to engage students who are not avid readers or writers because the technology itself encourages a less promoted skill set in art, media and production (Ohler, 2005/2006). This is supported by a study conducted by Sara Kajder in a diverse classroom in Washington D.C. She introduced digital storytelling as a part of a personal narrative unit, and found that the different media sparked the students’ interests with reluctant readers ‘diving into bookcases’ to find out more (Kajder, 2006). By challenging the students capabilities with 21st century technology students gained a deeper comprehension of what they were reading as well as being introduced to skills they did not even know they had. Kajders’ study is a clear example of the Technological Pedagogical Content Knowledge in full effect, displaying just how vital the application of a theoretical framework is to successful digital learning.
References
Robin, B.R. (2009).
Digital Storytelling: Powerful Technology tools for the 21st Century
Classroom. Theory Into Practice, 47:220-228
Burmark, L. (2004). Visual presentations that prompt, flash &
transform. Media and Methods, 40(6): 4–5.
Ohler, Jason. (2005/ 2006). The World of
Digital Storytelling [Electronic version]. Educational
Leadership, 63(4), 44-47.
Kajder, S.B. (2006). Bringing the Outside In: Visual
Ways to Engage Reluctant Readers. Portland, ME: Stenhouse
Publishers.
YouTube Video
kvnblndng. (2009). The Seven Elements of Digital Storytelling. YouTube
Clip. Retrieved May 20, 2013 from http://www.youtube.com/watch?v=a1f-_FXgJZM
Images
Digital Storytelling Wordle [image] n.d
retrieved May 21, 2013 from http://kristastechtidbits.pbworks.com/f/1273700764/storytelling%20wordle.jpg
Digital story screen shot [image] n.d retrived May 21, 2012 from https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipc1nVk4KXNvchIH5Xc-jCb6r9p3DbXyDW6szEDXWqOPFpheAQmw0n1Pd5hI1nvcWBdAQ4PvP0QV6St4_P-uG9PZ40hiC5tG4unWu0OsGHLABri3XQJehebvGQOlewVsyymNEP6pz3dMQ/s1600/CatLove.jpg
Digital story screen shot [image] n.d retrived May 21, 2012 from https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipc1nVk4KXNvchIH5Xc-jCb6r9p3DbXyDW6szEDXWqOPFpheAQmw0n1Pd5hI1nvcWBdAQ4PvP0QV6St4_P-uG9PZ40hiC5tG4unWu0OsGHLABri3XQJehebvGQOlewVsyymNEP6pz3dMQ/s1600/CatLove.jpg

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